Students worldwide tackle tough problems at Microsoft’s Imagine Cup 2009
This year, more than 300,000 students from 100 countries are registered for Imagine Cup 2009, a Microsoft Corp. competition that challenges them to use their technology skills and imagination to address the world’s toughest problems. Winning students from local, national, regional and online competitions will compete at the Imagine Cup finals in Cairo from July 3–9.
Now in its seventh year, Imagine Cup continues to encourage students around the globe to imagine a better world in which people are empowered by technology created by the students’ talent and innovation. The United Nations has identified some of the hardest challenges in the world today in its Millennium Development Goals — ranging from halving extreme poverty and halting the spread of HIV/AIDS to providing universal primary education. Microsoft is calling on young programmers, artists and technologists to rise to this challenge: “Imagine a world where technology helps solve the toughest problems facing us today.”
Yesterday in Warsaw, Poland, Microsoft CEO Steve Ballmer announced that the Imagine Cup 2010 Finals will take place in Poland, a country with a track record of producing highly skilled IT students as well as successful Imagine Cup entrants.
“The Imagine Cup inspires students to use their creativity to help change the world for the better by discovering new ways to use technology to address some of the world’s toughest challenges,” Ballmer said. “Some of the greatest innovations and companies of tomorrow will be created by today’s students. The Imagine Cup presents a fantastic opportunity for them to compete with students from around the world.”
Students will participate in categories ranging from software design and games development to multimedia and self-expression. Their work will showcase new solutions to many of the world’s most difficult issues, while giving them the opportunity to win generous cash prizes.
This year, Microsoft is calling on participants to bring their ideas to life in nine categories, each catering to a different talent:
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Software Design. Students create real-world software and services applications that use Microsoft tools and technology — including mobile devices. Competitors are asked to demonstrate innovation on the Microsoft .NET Framework and Microsoft Windows platform as they conceive, test and build applications that will help improve the world they live in.
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Embedded Development. Students develop their own embedded device designed to function for the betterment of all. This invitational challenges students to go beyond the PC desktop and work in both hardware and software environments to build an embedded solution using Windows Embedded CE 6.0 R2 and the provided embedded platform.
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Game Development. Students create a new game that uses Microsoft XNA Game Studio 3.0 and Microsoft Visual Studio. This category offers students who’ve always enjoyed playing games a chance to create their own game and, at the same time, help change the global community.
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Robotics and Algorithm. This invitational is a mathematical obstacle course where students must navigate a series of brainteasers, code challenges and algorithmic puzzles to demonstrate their ability to understand the potential of robots in our world.
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IT Challenge. Students are challenged to develop, deploy and maintain IT systems that are elegant, functional, robust and secure. This demanding competition requires students to demonstrate their knowledge and skills in the science of networks, databases and servers. They also need to show their analytical abilities and make tough decisions in IT environments.
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MashUp. The object of the MashUp competition is to create a new and useful Web 2.0 application. Students will use Microsoft PopFly to leverage current third-party data and services available on the Internet to create a new and unique tool that is effectively accessed by other Internet users.
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Photography. In this competition, students communicate a story that explores a critical issue through a photo essay of inspiring still images.
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Short Film. This category challenges students to create an original short film and also demonstrate excellence in filmmaking at all levels from concept art to polished editing.
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Design. Students create an innovative design for easier-to-use machines that help improve human interactions. Students are encouraged to use the power of technology as means to manifest their creativity.
After advancing through the online, local and regional Imagine Cup competitions, qualifying students will gather in Egypt at the Imagine Cup Worldwide Finals in July 2009 to present their entries to a panel of judges from academia and the technology industry. Prizes for Imagine Cup 2009 will total more than $180,000 (U.S.) across the nine categories.
Free Student Training and Certification
This year, Microsoft Learning is offering students who compete in the Imagine Cup free education resources, training and certification on Microsoft technologies. Students can access these resources at https://www.dreamspark.com/Learning/freetraining.aspx.
Imagine Cup Sponsors
The Imagine Cup is being supported by a range of partner organizations including Paramount Digital Entertainment, Mesh Services & Live Framework, Microsoft Accessibility Business Unit, Microsoft Education Product Group, Microsoft Interoperability, Microsoft Learning, Microsoft Research External Research, Microsoft Parallel Computing Platform, Microsoft Robotics, Microsoft Unlimited Potential Group, Windows Embedded Business, Windows Mobile and Microsoft XNA Game Platform Group.